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GeonBit

ECS-based Game Engine powered by MonoGame for C# games.

Setup

GeonBit requires some unique init code and built-in content. Because of that, the best way to setup GeonBit is to use the provided Visual Studio template.

To use GeonBit template, follow these steps:

  1. Download GeonBit’s template from here (or take the zip file from Template/ folder).
  2. Install it on Visual Studio (most simple way is to copy it to VS templates folder, for example: C:\Users\<USERNAME>\Documents\Visual Studio 2015\Templates\ProjectTemplates).
  3. Create a new project from the GeonBit template.

Important: When you create a new project from the GeonBit template, please create it in Visual Studio’s default project’s folder (for example C:\Users\<USERNAME>\Documents\Visual Studio 2015\Projects\), otherwise some of the project settings may not be configured properly. This is due to a really strange bug with VS / MonoGame templates which I have yet to solved. But don’t worry, once project is created in the right folder, you can move it anywhere you like and it will work.

Template Window

That’s it!

When executing the new project, you should see something like this:

GeonBit Template